2020 Vision This episode we discuss the latest VR/AR news as well as the road so far for VR and AR in the last decade. We saw the resurgence of a stagnant industry in the last several years so what does the next 10 hold for Immersive Technology? Will this be the Roaring 20s for VR and
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Virtually Relevant Episode 006
Goodbye 2019! Hello 2020! It's a short episode this time as we bring 2019 to a close. Many people likely received VR headsets for the various winter holidays or bought one themselves for Black Friday. So we thought we would discuss good "must-have" titles for new headset owners. We also touch on
Virtually Relevant Episode 005
VR in the Mainstream This episode we are joined by Ted Hayes II to discuss what we think the VR market needs to break through from a niche product into the cultural mainstream. How far are we? Is there a magic number of units sold to get us there? Is the time really Now like Oculus says? All that
Virtually Relevant Episode 004
Oculus Link, Pimax 5K+ and Black Friday Deals Surprise! This episode is a little early in preparation for the holiday weekend. This week we recorded a little early to get the episode out before the big shopping holiday to let you know about some of the Black Friday shopping deals of VR equipment
Virtually Relevant Episode 003
Locomotion in VR This episode we are discussing one of the more difficult challenges in Virtual Reality. Locomotion, how we move in virtual space is a problem that has plagued VR since it's inception and there have been a number of commercial solutions this generation that each have their ups and
Virtually Relevant Episode 002
Horror Games, Tilt Five, and the Death of Phone Based VR Mobile VR has finally been given it's eulogy at Oculus Connect 6. Eric, Josh, Kevin, and William discuss what this means for the future of the industry and if they think we will ever see phone based VR make a come back. The AR company Tilt
Virtually Relevant Episode 001
Oculus Connect 6 Wrap-Up Eric, William, Josh, and Kevin give their takes on the recent Oculus Connect 6 conference, the Oculus Link, as well as new features on the Quest like hand tracking and mixed reality capture. Eric, Josh and William also give their impressions of what this year's event was